LOS ANGELES--(BUSINESS WIRE)--Jul 15, 2026--Xsolla, a leading global video game commerce company, today released the latest edition of The Xsolla Report, analyzing the accelerating global shift …
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LOS ANGELES--(BUSINESS WIRE)--Jul 15, 2026--
Xsolla, a leading global video game commerce company, today released the latest edition of The Xsolla Report, analyzing the accelerating global shift toward direct-to-consumer (D2C) commerce and strategies across mobile and PC game distribution. Drawing on data from publishers, platform policy changes, and global market expansion trends, the report shows how D2C has moved from an experimental strategy to a core operating model for leading video game studios.
This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20260714372722/en/
Graphic: Xsolla
For most of history for mobile video games platform-controlled billing has defined the industry's economics, with Apple and Google requiring all in-app purchases to flow through their systems and taking commissions of up to 30%. The model is now evolving under sustained regulatory pressure and legal rulings across the United States, European Union, Japan, and other major markets, accelerating the adoption of external payments and owned commerce channels.
At the same time, publishers are no longer treating D2C as a niche optimization. Across mobile, overall game revenue grew just 0.2% in 2025, while U.S. D2C revenue increased 26%, and the top 100 titles saw D2C earnings grow 38% year over year, underscoring a widening performance gap between platform-dependent and direct-to-consumer strategies.
“This is no longer a theoretical shift,” said Chris Hewish, President of Xsolla. “What we are seeing is the emergence of a new commercial baseline for the industry. The combination of regulatory change, infrastructure maturity, and publisher adoption has moved direct-to-consumer from an edge case to a core growth driver.”
“The misconception of D2C simply being about replacing platform revenue misses the point,” said Berkley Egenes, Chief Marketing & Growth Officer at Xsolla. “The real transformation is operational. Studios are building direct relationships with players, optimizing for lifetime value, and using owned channels to improve margins and engagement at scale.”
Key Findings From The Xsolla Report Include:
“The studios winning today are not choosing between platforms and D2C,” added Egenes. “They’re building both. The difference is D2C gives them ownership of the economic relationship with their players, and this changes everything.”
The report also outlines a clear roadmap for what leaders should prioritize next: launching D2C with high-value players first, leveraging Merchant of Record infrastructure to simplify global commerce, and building direct-to-consumer as a long-term strategic channel alongside existing platforms.
The full Xsolla Report is available for download at: https://xsolla.com/the-xsolla-report
About Xsolla
Xsolla is a global commerce company that builds and provides all the things developers need to launch, grow, and monetize video games. Headquartered in Los Angeles, California, the company supports studios of every size, from indie to AAA, with solutions across direct-to-consumer commerce, intelligent payments, entertainment-based IP, and player engagement products. Xsolla helps developers fund, distribute, market, and monetize their games at scale. Trusted by more than 70% of the top 100 highest-grossing games, Xsolla operates as the Merchant of Record across 200+ geographies with access to over 1,000+ local payment methods worldwide. Grounded in a deep belief in the future of gaming, Xsolla is resolute in bringing opportunities together and unlocking growth for creators everywhere.
For more information, visit xsolla.com
View source version on businesswire.com:https://www.businesswire.com/news/home/20260714372722/en/
CONTACT: Media Contact
Derrick Stembridge
Vice President of Global Public Relations, Xsolla
d.stembridge@xsolla.com
KEYWORD: UNITED STATES NORTH AMERICA CALIFORNIA
INDUSTRY KEYWORD: PAYMENTS ELECTRONIC GAMES ELECTRONIC COMMERCE TECHNOLOGY ENTERTAINMENT
SOURCE: Xsolla
Copyright Business Wire 2026.
PUB: 07/15/2026 09:00 AM/DISC: 07/15/2026 09:03 AM
http://www.businesswire.com/news/home/20260714372722/en